Imagine Cup

My Team



Drunk Puppy
Belgium
Game Development
We are four Digital Arts students from the PIH College University of West-Flanders, Belgium. We're entering the Imagine Cup as part of our Integration module.




The Team
flatHead
Hogeschool West-Vlaanderen, department PIH
Tetsuo
Hogeschool West-Vlaanderen, department PIH
sanryoga
Hogeschool West-Vlaanderen, department PIH
Sprynxky Man
Hogeschool West-Vlaanderen, department PIH
brechtkets


Round Entry
FutureFlow_Round1.zip

Future Flow is a city sim puzzle game. The player is tasked with transforming a polluting, unsustainable city into a clean, sustainable one. Tools at his/her disposal are new technologies, renewable energy sources and sheer puzzle solving skill. Limited resources must be used wisely to upgrade old infrastructure and find a way to make Earth's cities last.

 

The game plays like a board game, with a city represented by hexagonal tiles. The player uses existing infrastructure and both renewable and non-renewable resources to build new structures, and upgrade or demolish old ones. Flows of power, fuel, water and food are guided to where they are most needed, as the player gets closer to the goal of making the city 100% sustainable and environmentally friendly.

 

Conceptually and stylistically, Future Flow borrows from traditional board games and more complex sims like SimCity and Civilization. Its aim is to educate players about sustainable technologies and the ecological problems we all need to face in the 21st century, and - of course - to be fun and challenging to play.

Future Flow Round 2.zip

Future Flow is a city sim puzzle game. The player is tasked with transforming a polluting, unsustainable city into a clean, sustainable one. Tools at his/her disposal are new technologies, renewable energy sources and sheer puzzle solving skill. Limited resources must be used wisely to upgrade old infrastructure and find a way to make Earth's cities last.

 

The game plays like a board game, with a city represented by hexagonal tiles. The player uses existing infrastructure and both renewable and non-renewable resources to build new structures, and upgrade or demolish old ones. Flows of power, fuel, water and food are guided to where they are most needed, as the player gets closer to the goal of making the city more sustainable and environmentally friendly.

 

Conceptually and stylistically, Future Flow borrows from traditional board games and more complex sims like SimCity and Civilization. Its aim is to educate players about sustainable technologies and the ecological problems we all need to face in the 21st century, and - of course - to be fun and challenging to play.


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